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CHIPSby inteRFace R&D

The AI engineering mentor

Big ideas.
Real devices.
An AI mentor along the way.

“I want to build a smart plant that texts me when it needs water.”

That spark is where CHIPS begins. We're building an AI engineering mentor to guide learners from an idea to a working device—and help a teacher who isn't an engineering expert lead the room.

Guided learning paths + real project exploration · Kindergarten through adulthood

THE IDEA → THE DEVICEIllustrative project
Smart plant concept: a soil sensor wired to a controller, with an alert on a phoneTime to water me.A little idea, brought to life.

A mentor helps you think.
“How could we tell dry soil from wet soil? Let's measure both before we set an alert.”

Our mentor, illustrated. Two pieces are live in beta on the demo page: say what you want to build and get your path, and point a camera at your breadboard for a live circuit check. Smart-plant texting is not a built-in feature today.

Learn the engineering.Build something real.Grow beyond the lesson.

TWO WAYS IN. ONE LEARNING JOURNEY.

Follow a path.
Or follow a “what if?”

Structure when you need a starting point. Room to explore when you have an idea of your own.

01 / GUIDED CLASSES

A clear next step.

Learn through a sequence of hands-on missions. Connect wiring, coding, and controls one project at a time, with a teacher guiding the class.

  • Step-by-step projects and lesson notes
  • Practice with visual logic and interactive wiring
  • Class progress and help requests for the teacher
Explore a sample classroom
02 / AI PROJECT MENTOR · OUR VISION

Your idea sets the direction.

An AI mentor that turns “I want to build…” into a learning journey: ask questions, plan the device, build, test, and understand what happened.

  • Start with a real problem you want to solve
  • Learn the reasoning behind each engineering choice
  • Keep improving until the physical project works
See the project journey

THE MENTOR WE'RE BUILDING

From “what if”
to “I made this.”

The smart plant is one example of the experience we're working toward. The outcome is a working device—and a learner who can explain it.

  1. 01

    Make the idea buildable

    What should the plant measure? When should it ask for water? Break a big idea into small engineering decisions.

  2. 02

    Build it. Understand it.

    Choose components, connect a sensor, and write the logic. Learn why each part belongs in the device.

  3. 03

    Test, debug, try again

    Compare dry and wet soil readings. Find the threshold. Use the result to improve the next version.

  4. 04

    Take it into the real world

    Run the physical device. Then add connected alerts using compatible hardware and a messaging service.

FOR THE PERSON RUNNING THE ROOM

You bring the curiosity.
You don't have to know every answer.

CHIPS is built around a simple belief: a teacher should be able to lead engineering projects without being an engineering expert.

Talk about your classroom
Before class

A path to teach from.

Guided missions and lesson notes give the session a starting point and a sequence to follow.

During class

See who needs a hand.

The teacher view brings class activity, learner progress, and help requests into one place.

As the product grows

A mentor beside every learner.

Our AI direction is individual engineering guidance, with the teacher still leading the learning experience.

A LIFELONG LEARNING VISION

Small first steps.
No ceiling on curiosity.

From kindergarten through adult learning, the ambition is the same: build understanding by building things. The level of guidance changes with the learner.

Kindergarten & early years

Start with curiosity.

Adult-led discovery: patterns, cause and effect, and the joy of making something respond.

Elementary & middle school

Learn by making.

Guided projects connect coding, circuits, and sensors to things learners can see and touch.

Teens & adult learners

Build with purpose.

Move toward open-ended challenges, independent decisions, and projects that solve a real problem.

Talk with us about the right class, materials, and level of adult support for your learners.

ONE PRODUCT. COMPLEMENTARY CAPABILITIES.

CHIPS guides the learning.
ArduinoStudio powers the making.

The ArduinoStudio app is the complementary engineering workbench: visual logic, interactive controls, simulation, and tools for working with hardware: Arduino Uno, Nano, Mega and Leonardo/R4 family today; ESP32 with a one-time manual flash; micro:bit and Raspberry Pi on the roadmap. CHIPS brings the learning path and classroom experience to Chromebooks and touchscreens. Our AI mentor vision connects the idea, the understanding, and the build.

CHIPSLearning paths + classroom guidanceArduinoStudioThe engineering workbenchOne journeyFrom curious learner to capable maker

Working today · Try it free

A first taste of making something work.

Make an LED blink, control it with a button, and explore its wiring. This live ArduinoStudio workbench is one part of the CHIPS learning experience. No account, board, download, or class code needed.

Open the full demo →

HELP SHAPE WHAT COMES NEXT

Let's put more ideas
into the real world.

For educators exploring a class, partners building learning experiences, and investors who share this vision.